Selene's Satchel
POSTED ON Sept 7, 2016 20:07:02 GMT
Post by Selene Merrows on Sept 7, 2016 20:07:02 GMT
selene's satchel
equipment
| A sword she keeps attached to her back. Though she has never been very good at wielding it, she still carries it since it is sort of a memento from her home land.
| This blue ocarina is also a memento from her homeland. When she feels homesick, she likes to play a little tune.
| An adventurer's pouch! Hers is a pretty navy color, to match her scarf.
| An empty bottle. She doesn't know what to do with it yet.
Zora's Flippers | She isn't the strongest of swimmers, so she wears them just in case.
Super Picto Box | Honestly, she purchased this on a whim. She has no idea how to use it, but hopes she can save some memories with it.
Hawkeye | A simple enough mask that lets her see faraway objects.
magic
Initiate - Initiates experience the warmth that is Hylia and become resistant to Demise magic.
- Project Thoughts | Project your thoughts into a person or creature. If two individuals know this spell, they may converse with their minds. Cannot read a person’s thoughts.
- Holy Glow | The surface of the caster’s skin emits a light that pierces through darkness, and discourages small monsters influenced by darkness from attacking them. This does not work on a monster that is naturally hostile.
- Deflect Light | The user is capable of deflecting light with a part of their body or an object.
Novice - A presence may project warmth and comfort onto the Novice in times of need, bolstering their spirits.
- Sphere of Light | The spirits of light are formed into an orb, which can be fired from the palm or thrown. Can be charged for more power. Additionally, the caster can cause the orb to hover indefinitely above their head, follow their movements and illuminate surfaces around them, essentially serving as a makeshift torch.
- Hallowed Arms | The user endows a holy light capable of banishing malignant darkness upon an inanimate object, spell, or weapon. The effect is indefinite, but drains the user’s energy. Elements imbued with light have a glow about them and become effective in banishing evil.
- Sage's Chains | Casts a rune on the ground that causes physical chains of light to immobilize a target’s limbs for two turns. May be used once every three turns.
- Shield of Faith | A defensive shield is produced out of light and becomes affixed to a part of the user. Lasts for three turns before dissipating and must cool down for two.
Apprentice - The Apprentice gains a sort of glow to their face, as though blessed by Hylia herself. They exude a presence that can calm those around them.
- Healing Gaze | A healing light washes over the target as their wounds are healed. The user can also heal themselves.
- Star of Hylia | The user concentrates their energy into a searing beam of light. Depletes the user’s energy quickly. May be cast from hands or eyes.
- Holy Bolts | Forms small orbs of light formed into a piercing shape that may be fired on command. These bolts track a target, but may be deflected.
- Blinding Flash | The mage casts an invisible rune onto the ground, that when stepped on flashes a bright light that blinds the foe momentarily, similar to the Deku Nut. Can only be used once every three turns.
- Eye of the Beamos | The user concentrates their energy into a searing beam of light. Depletes the user’s energy quickly. May be cast from hands or eyes.
- Shield of the Faithful Paladin | The user generates a large, hefty shield of pure holy light that defends the user and anyone standing behind them from most attacks. May be used in tandem with Shield of Faith for additional coverage. Lasts for five rounds, but must cooldown for four.
Adept - The Adept cannot be blinded by light-based attacks, and the durability of their shields and barriers is increased. Their holy attacks deal more damage to Demise users and monsters.
- Blade of Evil's Bane | When casted, the user's weapons glow with a hot and bright light. The surface of these weapons are white hot to the touch, and can deal incredible damage to enemies that specialize in dark elements. The weapon will also emit a great deal of light, making for an emergency torch if necessary. This effect is indefinite but will feed on the user's energy until it is cancelled.
- Champion of Light | The power of light flows through the user, granting them added physical strength for the next turn.
- Martyr's Embrace | A warm light covers the caster and their allies to restore energy and stamina at the expense of their own. May only be used once per thread as it exhausts the user to the point of near-incapacitation.
companions
Saffron | Selene's trusted steed who carries her along to different places. She purchased him from a ranch on her way to Hyrule. She very rarely travels without him. He's a cream and tan-colored palomino with a gentle temperament.