[attr="class","header"]Marul's Inventory
[attr="class","section"]Equipment
• The Survivor | A somewhat aged dagger that is always on Marul's person. The grip is in less than ideal condition, but the blade is still kept shiny and sharp through makeshift maintenance. Not the fanciest weapon out there, but it gets the job done when you know where to strike.
• Gerudo Scimitar | A rather simple looking scimitar used by many Gerudo warriors. Marul picked it up from an encampment that he current resides at to expand his arsenal at least a little bit.
• Marul's Attire | The haphazard mix of clothes that Marul wears. A bit worn down and a blend of oddly regal looking clothes with much more simplistic clothes. Marul tries to keep em clean at least!
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Adventurer's Pouch | A magic bag commonly sold in towns. It is able to hold an incredible amount of items, so long as they are of reasonable size, from bottles to weapons without weighing down the user. Should the user reach inside, what item they pull out is decided by what the user's mind feels it needs. Should they not be thinking of anything, the item they pull out will be random. (Marul totally did not steal it)
• First Aid Supplies | A pack of supplies that can be used to treat injuries and other bodily issues. It has various herbs, salves, wrappings, compresses, and so on. Not exactly very "official", but Marul can use the kit deceptively well to treat various ailments.
• Deku Nuts | These nuts can stun your foes, or leave you time to escape! Infinite use, but try to be reasonable about how many you may have per thread. (Marul tends to scavenge for them from the source)
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Hawkeye | Need something better then a telescope? Or perhaps you're looking to enhance your aim with a bow? The Hawkeye will allow one to see further distances and zoom in more then a normal telescope could! Just remember if you're using it for combat, it takes time to use the Hawkeye and adjust it, leaving you open for attack. (Marul totally did not steal it)
[attr="class","section"]
Magic
Farore:Initiate:
• Feather Fall | Allows the user to fall slower at the expense of being blown by the wind.
Novice:
• Electrotrap | The caster creates an invisible rune on the ground that, when stepped on, causes an electric shock to run through their body, stunning them for a short time. Has a cooldown of three turns.
Expert:
• Gale Runner | The user creates small-but-potent bursts of wind from their legs as they run, which propels them even further and allows them to run at much higher speeds than they would normally be capable of. Lasts for 3 turns, then has 3 more of cooldown once it wears off.