Josh's Combat Notes
POSTED ON May 11, 2022 23:50:52 GMT
Post by Josh Dragelion on May 11, 2022 23:50:52 GMT
[attr="class","header"]Monster Notes
Bokoblins
- Short, low endurance , high environmental adaptability. Located almost everywhere.
- If you find one, prepare for others.
- Are capable of wielding almost any type of weapon, commonly seen with clubs and swords. Capable of riding horses and bulbos.
- Habitual. Memorize attack patterns to find an opening.
Moblins
- Tall, adaptable but often frequent forests and grassy plains.
- Can be found solitary or in groups.
- Wield spears, bows and clubs, but can adapt to almost any weapon.
- Often carry lanterns and will use them to burn things.
- Many are bloodthirsty, pyromaniac savages shown to be capable of leading raiding parties. Kill them quickly.
Keese
- Frequent dark places.
- Always flock in groups and appear to be territorial.
- Some can carry fire and ice on their bodies.
- Appear to rely on sound to locate their prey.
Lizalfos
- Adaptable to multiple environments with highly resistant scales and light armor.
- Skilled swordsmen and stealth artists who can blend into their surroundings.
- Often travel in groups.
- Wield swords and bows, some have axe tails.
- Some variants have wings and/or access to Din magic.
Deku Baba
- Savage, man-eating plants. Can show up anywhere.
- Are tied to their flower. Can show up on floors, walls and ceilings.
- Attacks with biting.
- Stem can be cut
Stalfos
- Use swords but can wield other weapons. Extremely skilled swordsmen.
- Often in groups.
- Can survive losing limbs.
- Can regenerate if shattered. Destroy their shattered remains to finish the job. Can be burned.
- Some are magically tied to others and will regenerate if not finished together.
Poe
- Can disappear and re-appear where they like.
- Can be solitary or in groups. Frequent graveyards and other dark places.
- Attack using a lantern. Watch for their lanterns if they turn invisible.
- Cannot remain in lighted areas or sunlight. Weak to fire.
Darknut
- Heavily armored titans often used as guards.
- Wield heavy axes, polearms and greatswords
- Extremely powerful and skilled, but slow and sluggish.
- Some can wield magic.
Freezard
- Appear in cold places, often found in groups.
- Utilize melee attacks and icy breath that can freeze your body solid in seconds.
- Icy hides are resistant to melee and arrows.
- Weak to fire, especially din magic.
Stahlchildren
- Similar structure to Stalfos, but much weaker. Typically attack at night in fields or dark caves.
- Typically fight unarmed but may use weapons. Will always attack in very large groups, and with Stahlhounds. Will keep coming until daybreak.
- Slow-moving. Fragile but can regenerate. Finish them off with Din magic, or expose them to sunlight.
Wolfos
- Some walk on all fours, others are bi-pedal. Some are ice-elemental (Ice Wolfos) or skeletal (Stahlhound).
- Frequent fields, cold places and forests. Most attack in packs. Stahlhounds attack at night, typically alongside Stahlchildren.
- Fast-moving, attack with claws and teeth.
- Different Wolfos require different strategies. Use precise attacks and good timing to attack with melee. Fire is effective against Ice Wolfos and Stahlfos.
Bubble
- Small, capable of flight. Always on fire. Sometimes icy fire.
- Will launch themselves at enemies. Capable of setting enemies on magical fire or applying curses.
- One-track minded and can be distracted. Can be launched with a power attack.
ReDead
- Often found in crypts or subjugated by magic.
- Piercing scream can freeze the nerves in the body, immobilizing opponents. Take it out quickly.
- Appears to steal life with its bite. Some can wield weapons or wear armor.
- Moves slowly and is weak to fire.
Shadow Beast
- From the Twilight Realm, but have been used as part of Raalk's invasion force.
- Operate in groups. Savage, sadistic and bloodthirsty beasts that cause death and destruction everywhere they go.
- Utilize their limber frames, move quickly and attack with sharp claws.
- Must kill their whole group together or they'll regenerate. AOE attacks and beast forms are recommended.
[attr="class","header"]High-Threat Monsters
Odolwa
- Very large, uses large jumps to maneuver. Found in the Woodfall Temple.
- Capable of din magic and can summon insects. The bugs appear to be attracted to fire.
- Vulnerable right after using magic, attack its legs to unbalance it before attacking its head.
Pygmy Spirit
- May be a Poe variant? Appears to be some kind of parasite, attaching to humans without them knowing.
- Capable of temporarily taking control of the host if it feels threatened. Eyes turn blue. Very aggressive behavior.
- Slowly drains the life force of its host. Assumes the form of the host when they die.
- Requires powerful magic to expunge. If expunged after a long period, will use what power its siphoned to attack.
King Dodongo
- Huge, with nearly impenetrable scales. Found deep in the Goron Mines.
- Will roll to crush its enemies. Do not engage in a tight space if possible.
- Fiery breath can melt steel, but its insides are sensitive to explosives and Din magic. Maybe its fire glands are combustible?
Drake
- Comes in multiple forms, with varied shapes and sizes.
- Highly resistant scales, sharp claws and teeth. Capable of using different elemental breaths depending on the drake.
- Can fly and are more agile in the air.
- Some may have explosive glands, similar to dodongo. Use precision strikes on what weak points you can find.
Baboon
- Frequents forested areas and the Forest Temple.
- Agile and aggressive, but prefers to keep its distance. Can attack with weaponry.
- Likes to taunt.
- May follow you home if it likes you.
- Particular one noted was corrupted by the Mirror of Twilight. Not confirmed to apply to the rest of its species.
Diababa
- Giant Deku Baba mutated by the Mirror of Twilight. Lives in a poisonous lake in the Forest Temple.
- Has multiple heads, with a main head being bigger than the others. Long stems that can't be cut easily.
- Can quickly fill a room with poison, and dowse floors with it.
- Weak to fire. Use ranged weapons or explosives to take out the smaller heads. Use melee only when the smaller heads are eliminated.
- Can regenerate. Take it out quickly once the small heads are eliminated.
Cucco
- Adorable, but extremely powerful.
- Birds of a feather flock together.
- Not to be mistaken for chickens. Try to make dinner of them and they will make dinner of you instead.
- DO NOT ENGAGE. If angered, will call angry swarms from anywhere even if isolated.
- Durability untested but have been shown to survive accidental stomping, biting and fire breath.
- Easily angered and can turn an entire coop of Cucco against you in seconds.
- Calm down if left alone for long enough, and appear to forget your transgressions if fed.
Molduga
- Found in the Gerudo Desert. Giant sandworm that lives underground.
- Extremely fast, difficult to hit underground, and can easily devour whole platoons in seconds. Teeth are sharp enough to impale its victims.
- Hide is almost impenetrable, but can be weakened with explosives and magic.
- Appear to be able to sense movement.
- Its insides are sensitive to explosives and it can only go after one target at a time. Do not engage alone, spread out your forces to divert its attention and plant explosives when its mouth is open.