[attr="class","header"]Nemo's Inventory
[attr="class","section"]Equipment
• Reinforced Gauntlets | A subtle pair of gauntlets that are reinforced with steel in the shape of small spikes on the knuckles. Befitting of Nemo's alternative fashion sense as well as being deceptively effective. Akin to brass knuckles. Look more like a regular pair of gloves otherwise.
• Nemo's Attire | Nemo does tend to dress himself up a bit more compared to the average Zora. His fashion style can best be described as "alternative" and does vary slightly based on the situation he's in.
•
Adventurer's Pouch | A magic bag commonly sold in towns. It is able to hold an incredible amount of items, so long as they are of reasonable size, from bottles to weapons without weighing down the user. Should the user reach inside, what item they pull out is decided by what the user's mind feels it needs. Should they not be thinking of anything, the item they pull out will be random.
•
Bombchus | Bombchus are cute little mouse bombs that move in a straight line when set and can go up walls. Any upgrades to Bombs will also apply to Bombchus.
•
Roc's Glider | An invention inspired by the capabilities of the Roc's Feather. The Roc's Glider is worn as a tiny, hard to see package on the wearer's back. With a press of a button the wearer is able to use the magic glider not to just shoot themselves up into the air higher then a jump could do, but also allows the wearer to glide through the air. Beware strong winds.
•
Mask of Scents | Gives the user the same capability to smell out scents as a pig. Great for hunting. Cannot be worn with other masks.
[attr="class","section"]
Magic
Hylia:Initiate:
• Holy Glow | The surface of the caster’s skin emits a light that pierces through darkness, and discourages small monsters influenced by darkness from attacking them. This does not work on a monster that is naturally hostile.
• Deflect Light | The user is capable of deflecting light with a part of their body or an object.
• Light Pointer | A concentrated, laser-like light is generated from the tip of the caster’s finger. Does no damage, but can be used to point people to things or get their attention. Range of 1 Mile.
Novice:
• Sphere of Light | The spirits of light are formed into an orb, which can be fired from the palm or thrown. Can be charged for more power. Additionally, the caster can cause the orb to hover indefinitely above their head, follow their movements and illuminate surfaces around them, essentially serving as a makeshift torch.
• Inspire | Using holy words, the caster can inspire a single target and boost their power by a little bit.
• Shield of Faith | A defensive shield is produced out of light and becomes affixed to a part of the user. Lasts for three turns before dissipating and must cool down for two.
Apprentice:
• Healing Gaze | A healing light washes over the target as their wounds are healed. The user can also heal themselves.
• Star of Hylia | The user creates a weighty sphere that explodes into a bright, forceful explosion. The explosion causes force and will push targets from its impact point.
• Holy Bolts | Forms small orbs of light formed into a piercing shape that may be fired on command. These bolts track a target, but may be deflected.
Adept:
• Blade of Evil's Bane | When casted, the user's weapons glow with a hot and bright light. The surface of these weapons are white hot to the touch, and can deal incredible damage to enemies that specialize in dark elements. The weapon will also emit a great deal of light, making for an emergency torch if necessary. This effect is indefinite but will feed on the user's energy until it is cancelled.
• Smite | The user taps into the power of light to launch a blast of holy energy at the foe. Especially effective against monsters and beings of darkness.
• Champion of Light | The power of light flows through the user, granting them added physical strength for the next turn.
Din:Initiate:
• Flammable Fingertips | The user is able to conjure a small flame on their fingertips, great for lighting candles or minorly flammable material.
• Pyro Puppet | Allows the caster to slightly manipulate the shape of a lit flame. A fun magic trick for the kids.
Novice:
• Burning Shot | This spell allows the caster to form orbs of fire in their hands and launch them at their opponents. They can either be shot from the palm, mouth, or thrown. Can be charged for more power but doing this takes time.
Farore:Initiate:
• Minor Spark | Send a jolt of electricity through your fingers into a target. May light a fire, cause sudden, minor discomfort, or jumpstart a mechanism.
Adept:
• Revitalizing Jolt | A small but potent jolt of electricity that, rather than harming the target, can be used to wake someone up from a deep sleep or bring them back to consciousness if they've been knocked out. Can only be used once on the same person in a single thread and risks severe damage to the target if attempted repeatedly.